Prototyping - ʊɪ[proh-tuh-tahyp] noun, verb -typed, -typ·ing
The process of quickly putting together a working model (a prototype) in order to test various aspects of a design, illustrate ideas or features and gather early user feedback. Prototyping is often treated as an integral part of the system design process, where it is believed to reduce project risk and cost. Often one or more prototypes are made in a process of incremental development where each prototype is influenced by the performance of previous designs, in this way, problems or deficiencies in design can be corrected. When the prototype is sufficiently refined and meets the functionality, robustness, manufacturability and other design goals, the product is ready for production.
Prototyping for me is exactly as stated above. Prototyping is the process of making a working model, or example, of your final product. In my case, the prototype will have to be a short animation, whether it is in 2D or 3D. I would also have to make sample images of the characters that will be in 3D as well as setting and how it will look in future works.
Elevator Pitch: I’m making a 3D animation about two teenagers playing GO, but instead of seeing the game, you get to see how the players see the game.
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